okay so I'm not always write a review but this book somehow makes me wanna write one, but not for a good reason. there's several reason that makes me write this1. the inconsistency for the sake of the plot: I read how this was the author first take on game element story but can author make it more consistent, for example the effects of multiplying of the CCed time that somehow not trigger and the author said it's gonna be explained in later chapter, I mean you can said that's a requirement to trigger it when you first give that passive don't need add a mystery like this is a game story that bound to have explanation of the skill unless like requirements of the exp since it's related to job then I'm okay with it but skill one? yeah, I mean there's some game that have hidden mechanic for the skill but not with passive skill since it's passive. 2. next one how a game that only around for 4 years can affect real life? yeah sure you can exchange currency but it's normal but making doctor exam with game knowledge? that's kinda absurd. Unless the game affect reality and its integrated then fine. but how can game knowledge save someone life? only this two reason is enough to make it annoying yeah the writing quality is good but the world building and the consistency? (idc about there's irl stuff and such because I enjoyed but the moment you incorporate it and ruined it that's the problem you must solve)