The story had a promising concept, but unfortunately, the author's lack of planning led to a messy narrative. The main character's decision-making grated on me, particularly when he initially lost interest in getting stronger after his double awakening. It took an astonishing 110 chapters to complete his first quest for the Slime Lord ability, which could have been done much faster if he had motivation. His original skill was also neglected until he suddenly remembered it.
The concept of Awakened levels, ranging from 1 to 10 or so, was unclear. There was no explanation of their strength relative to real-world weapons, their speed, or how leveling up worked – whether it was solely through awakening quests without stat boosts. The author introduced an F-rank ranking system at the Awakened headquarters but never developed it further, sticking to the level system instead.
The protagonist's farming segment started well but became lazy as the author skipped descriptions, resorting to deus ex machina plot solutions. Whenever the plot hit a roadblock, the MC conveniently harvested crops to fix it.
What I personally disliked was a particular spoiler: when the MC tamed the Greedy Red Goblin Mammon, despite its usefulness, it had already killed powerful Awakeners. If discovered, it could cause significant trouble. Personally, I felt that ordering its extermination would have been a more appropriate choice.
Overall, the story suffered from inconsistent execution and a lack of clarity in key areas.