Revieved at ch10 which had a good character defining moment worth judging.Grammar and structure quality is good enough that it never broke immersion by itself.My main gripe and the main reason for dropping it is the MC. His motivations are solid until they suddenly arent. His father died on the frontlines and left the family poor, so poor in fact that sometimes they wake up suffocating coz they cannot afford enough air. So, ofc the MC wants to not be like him or do the same thing to his family right? Well, thats what we are told but in the defining moment he decides to be heroic and basically does the same as his father. So much for working hard and living long to help his family. But ofc he is the MC so he doesnt actually die but gets saved miraculously. He even gets *rewarded* with a rare item coz he resembles his father while being heroic (a heroic deed which, if he was not the MC, would leave his family of 6 one more member down and ruin all hopes of rising out of their miserable poor life). No regrets and good loot for him, i guess. Furthermore the MC somehow felt like he shows more reaction to his precious gear (mom's life savings) being covered in rotten stuff compared to when that gear was robbed from him(right before a life or death battle, mind you). He didnt even mention the robbery to the ONE justice upholding friendy-ish high level guy he comes across who decides to take him under protection. The cartoonishly evil bully returned the gear (fully intact) after the death battles were over, having only covered them in rotten food. Baffling sequence of events.I couldnt root for this kind of MC or even his opponents.Well, read it you are able to get past that kinda stuff.